THE ENGINE


Main Core Sub-Systems

Game Objects

New game objects can be added from the assets folder of what you have imported. You can also create empty game objects. Those will be added in the hierarchy and their parent will be the current selected object.

Game objects can be selected by clicking them with the mouse, which is optimizated as each game object has a sphere, an AABB and an OBB with them for this (and for the camera frustum culling). They also can be deleted with the delete key, which deletes the selected game object and all its childrens.

Components

Each game object can have different components, such as a Mesh, an Animator, ... but they all have a transformation (local transformation), which determinates their position in the world.

Camera

The camera movement is unity-like.

Of course it has frustum culling.

KDTree

A binary tree class to optimize space through space partition in x,y,z dimencions

Docking Windows (ImGui)

Each window in the engine can be moved and put into another place.

Impoter


Skeletal Animation

The skeletal animation module takes care of generating skeletons and moving them. Then it moves all vertices acordinglly generating real time animations. All this is done through cpu.


Retrobici | Tots els drets reservats 2017
Optimitzat per Webnode
Fes la teva web gratuïtament! This website was made with Webnode. Create your own for free today! Som-hi!